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Open Tutorial – Shirt
No Comments Open Tutorial, Tutorials

There are a few ways we can tackle her shirt…

  1. As we did with her shorts we could construct it from cylinders, then stitch it togeather.
  2. Using a cube as a base we could construct the shirt the Box Modelling way.

For me there is only one way which will ultimatly save time too. We already have the shirt geometry in the scene, so why start from scratch?

  1. Following the image below, first duplicate the main body model.
  2. Next delete the areas we don`t need, so the head, neck and lower body. Just leave the area around the shirt.
  3. At the moment this mesh is too complicated to use, so we need to optimize it and try and build in as many horizontal loops as we can. These will ultimatly help use when we create our creases and folds.

We have a basic model, but when you make your other models visible again you will see that the mesh intersects, or is hidden by Mandy.

A quick way to fix this is to select the vertices of the shirt and move them along their normals. This will scale them outwards, relative to each other rather than as a whole.

In Maya you can select this under the Move Tool attibutes, in Silo just select Local Move.

There we have the basic shirt model, so next we can start to add some details.

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