Home » Blog » Open Tutorial – Hair
Open Tutorial – Hair
No Comments General, Open Tutorial, Tutorials

These next steps can be ignored, but I fancied giving her some hair just so she looks more complete. I will eventually try and tame Maya hair, but for now I will slap on some polygon hair.

As you can see I started with a basic cylinder, then positioned it to follow the flow of her hair. With this in place I then started to tweak the shape to closer fit her ponytails.

Once we have the base hair model in place we need to adjust it so its roughly hair shaped. At first this is a flat representation.

When happy with that we can start to add some basic details, hinting at the flow of the hair. This was quite easy as the base hair model already followed the flow, so we just needed to subdivide the poly rings and adjust to create the subtle waves.

With the main base hair done now we can add extra waves to give it more depth and life. In addition to this I decided to slap some basic colours onto her, so we can see the different elements clearer. These are just quick colours but adding these hilites some more areas we need to look at, one of them being her eyelashes.

Finally here is a close up of the model so far, so you can see the wireframe…I`m affraid its quite a large image…sorry

My 2009 Showreel (Update coming soon)