Home » Blog » Open Tutorial – Boots
Open Tutorial – Boots
No Comments General, Open Tutorial, Tutorials

Time to tackle the boots :)

As always, if your not comfortable building one without reference please look around for some first.

To start us off we need to block out the basic shape of her boot, so start with a cube and extrude down, and then out to create the L shape we need.

If you delete the polys from the top and undernieth when its smoothed you will have a nice hard edge.

Add more divisions in and start to work on the overall shape, also adding an extrusion to create the soul.

Next start to work in some more details including the creases around the back of the ankle.

Now lets build in the tread detail. First fill in the hole under the boot, making sure the edge is beveled to make it appear rigid.

If we look at the concept image the tread on her soul is quite basic, so using prisms, scale and position them across the base of the boot.

When your happy with the overall shape we can move on to create the pads over the toes and the heels.

For this, duplicate the existing toe and extrude it out, making sure to tweak the shape to fit.

Now repeat the process for the heel…

Lets turn our attention now to the laces. Depending on how much of the boot will actually be seen you could leave the studs, but for now we will add them in.

Once one stud is built, duplicate it and posion it on the boot. When these are in place you can use them to guide the placement of the main laces.

The basic lace is a simple cube, extruded at either end so it can fold down into the studs.

All we need now is to add a bow…

…and there we have our boot. Feel free to work more on the shape etc. before we add it to our model.

Now we have one boot we can mirror it to create the other, saving us loads of work :)

Import this into your scene and position it over Mandy`s feet, sort of like this…

So, next up…gloves :)


My 2009 Showreel (Update coming soon)