Onto the gloves…
So, I am a big believer in recycling, there is no point, (other than for enhancing your own skills) for rebuilding something you already have. We already have a hand model, it was attached to the base mesh so we will use that to help start our gloves.
What we first need to do is remove all the details, in particular the finger nails, so the fingers look more like sausages
Next fatten them up. You can do this easily in Silo by using the Local Move tool, which will scale the verts along their normals.
Now we can start posing…

If it helps place a cylinder in her palm so you have something for her to grab…

Now we can build in her cuff…

Finally rework the shape to add in some wrinkles before tidying up the model a little…

With one glove complete we just need to import it into our main scene and position it, mirroring it for the other hand.
What you will find is that the arms will need repositioning, but using the Soft Selection tool makes this easy peasy lemon squeezy.
You may also notice I shortened her back in this image too

Thats all for this week…Next week I will look at refining and twekaing Mandy before we sign her off and move onto either the dog, or the enviroment.