My new game character is now fully UV`d and I have started work on her textures. As you can see below I have a basic diffuse map, which is a combination of flat colours and an occlusion layer, and also a normal map for surface details.
The next step is to start to work on more details into the diffuse and normal maps. At present she is clean and plastic so I need to rough her up a little, give her the correct skin and metal tones and also adjust the main colours.