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Cyber Girl ~ Base Textures
No Comments 3D, General

My new game character is now fully UV`d and I have started work on her textures. As you can see below I have a basic diffuse map, which is a combination of flat colours and an occlusion layer, and also a normal map for surface details.

The next step is to start to work on more details into the diffuse and normal maps. At present she is clean and plastic so I need to rough her up a little, give her the correct skin and metal tones and also adjust the main colours.

Cyber Girl Base Textures

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My 2009 Showreel (Update coming soon)