Its taken me a while to post another update to this blog so here is a quickie for now, and a free texture I posted on Twitter recently.
This is a checker map to help when UV mapping.
The idea behind this map is it will allow you to see how the texture covers the surface of your model, it will hilight any stretches, or mirrored UV shells, plus you can get an even flow an make sure the UV`s are evenly sized.
Hope its useful!