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3D World UV Tips
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With a new issue of 3DWorld magazine comes a fresh batch of Top Tips, and this month (issue 153) we look into how to improve your UV mapping skills.

Also in this issue I give advice on baking animation onto a character, allowing the animator to strip out the rig ready to export to a game engine, or another 3D application.

So what are you waiting for, go out and bag your copy now!

Enjoy, and I hope they are useful.

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