Another personal project, this time working on my game character modelling skills. I first came up with a basic concept, then built the high resolution model in Silo. This was then transferred to Maya where I created a low polygon version, retaining the high detail model for normal map generation.
I also rigged this character so I could pose her.
UPDATE: I recently updated this character for a piece in 3DWorld magazine, this is why the render above is slightly different to the work in progress screen shots.
Final texture details were added in Photoshop.
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