Thanks to the support i’ve received through my YouTube channel and Ko-Fi account, I’ve been able to work on a new tool, something that can help speed up rigging and animation while also being easy to use and not overly bloated like some other rigging tools.

BipRig is a simple biped rigging tool which will allow you to quickly generate a biped rig, in minutes rather than weeks.

In a few simple stages you can have a rig suitable to be used with Unreal Engine or Unity, complete with a fully featured facial rig, face poses and advanced features like squash and stretch and soft IK.

There are currently two ways to get access…

What is bipRig?

The first is to simply download it from the antCGi Store.

antCGi Biped Rigging Tool
Quick View

The second way is to join the antCGi Club, and then check the YouTube community tab or the members only section of the Discord server for updates and download links.

With this option you will receive regular updates every one to two months with bug fixes and feature updates.


If you would like to help the development of these tools please make a donation through my Ko-Fi account or joint the antCGi Club where you will be given early access and can help shape the future of the tool as its being built.

Tool Updates

    • Add Extra Joints & Joint Chains.

    • Create a Full or Basic Face Rig.

    • Soft IK Bug Fixed.

    • Load & Save Locators Positions

    • Load & Save Face Poses

    • Load & Save Hand Poses

    • Fixed Soft IK Bug

    • Add Face Poses

    • Add Hand Poses

    • Mirror Face Pose

    • Store & Load Default Poses

    • Maya 2020, 2022 & 2023 versions now supported.

    • Check & rename the models in the scene to eliminate name clashing.

    • Soft IK is now available for the limbs.

    • Elbow & Knee Pinning now added.

    • The COG control is now aligned with the world.

    • Models in the scene are now automatically skinned to the skeleton with default weighting.